![]() ![]() I really appreciate the help, I'm trying to use this more in a linear fashion and I think you are thinking more of a sandbox style. If I put 'Show("say")' in the action statement for the 'Return' button to exit the character screen, the game throws an error. Putting the 'Hide("say")' statement in the 'action' statement of the imagebutton will hide the dialog box, but when the user exits it advances the dialog one line, the user also has to click to bring the dialog box back up. Everything works as it should, I just can't get the dialog box to disappear in the background and come back in the same position when the user closes the character screen. To show quick menu throughout the game, even when window (dialog box + name label) is hidden label pfstart: suppressoverlay False quickmenu False show screen quickmenu removing start label override from dictionary python: ('start') jump start To show quick menu after loading old saves label pfafterload: suppressoverlay False quick. Download game compressed with integrated Mod v0.3.6 (220MB) MediaFire Mixdrop. My thoughts are to let the user see the stats of the character as they change during the game play. Info: no Mod only download possible since I had to change the RenPy version. This is accessible by the user at any point in the dialog in the game. In this video, I cover RenPy menus and labels, which will allow us to let the player make choices in the game, and let us jump to different parts of the scr. I've went through the forum, searched online, the tutorial that comes with the RenPy engine, and the docs that come with it and can't find a solution.Ĭlick to expand.I think there is a misunderstanding, what I have is a character screen that pops up whenever the user clicks on the phone icon in the upper right hand corner. Most of the code I lifted from another game and modified so that I could use it, and also the pictures, this is me just practicing and learning and I can't figure out how to make this work. "Exception: Required parameter who has no value." I'm assuming it's dumping the dialogue when it hides the dialogue box causing this error when I try to show it again. If I use Show("say") in conjunction with the Hide statement the game errors out. I would like it to stay at the same line as when the user left. Left with only this command when the user exits out of the menu they can click to get the dialogue box back but the dialog has advanced one line. I've tried using Hide("say"), which works to hide the dialogue box when the character screen is displayed. I can't use window show/hide because the menu pops up on an action statement. I can't figure out how to hide it and bring it back without the game causing an error. ![]() Everything works fine with the menu, my issue is I would like to hide the dialogue box of the game to give it a cleaner look. To get some practice with RenPy and Python I created a small game to place a image on the screen so the user can click it to get to a character screen. ![]()
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