![]() ![]() That’s certainly relevant here, because Ahriman going down early will make a big difference to the power of this Thousand Sons list. Finally, get ready to see Vindicare Assassins everywhere in Imperium lists, as they’re super cheap and have very high spike potential, ideal for unpicking enemy Leader plans. instead the Warden gets even tougher with Unyielding Paragon, largely mitigating the lack of melee invuln in a world where a lot of melee attacks now cap out at AP-2. A lot of the early builds are going for Mythic Hero on the Warden to double-dip this on Armigers, but that’s on a Crusader instead here, making the backfield Helverins extra-accurate (especially with the re-roll 1s vow active). Unsurprisingly, most early builds are using at least one Warden, as the damage reduction Bondsman ability really doubles-down on the durability angle – there are very few things outside other big monsters and titanic stuff that can fight one in melee, and boositng the Armigers is welcome too. Imperial Knights can put together one of the most brutal pressure builds of any Index – all their stuff is very durable, with the jump to T10 on Armigers being particularly significant, and their damage is as spicy as ever. Here, we instead have two of the other factions that looked very promising on review, Imperial Knights and Thousand Sons. Well isn’t this exciting – the very first showdown of the new edition, and not an elf in sight. This week in 10th Edition we’ll be looking at (with full top fours and showdowns):īig shoutout to all four TOs for a.) giving us hungry analysts something to sink our teeth into and b.) putting the rules used for each round somewhere nice and clear – I was expecting finding those to be a nightmare. Many thanks to everyone who’s read and commented over those years, plus the other members of the Goonhammner crew who’ve pitched in at various times to make it possible. How does it feel to be taking this column across an Edition boundary? Pretty good, honestly – it’s been both the bane of my existence and an incredibly rewarding part of my life for three years now, and there’s no end in sight. Most events the past weekend ran with 9th, but a couple of intrepid TOs pushed forward into the glorious new world of 10th Edition, so this week we’ll be looking at those two events in detail, and doing a quick summary of the results from the 9th Edition events afterwards. 9th Edition takes its final bow this week, and there’s not going to be an encore because it’s 10th time. ![]()
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